You could also try having poses/animations for individual limbs. (randomly? Every 100th pose? When the difference is high enough?) (A small subset of all of those poses.) Not sure about how you would pick them though. Manually saving poses into a Blender pose library is a reasonable idea, but it would be slow and would not be an ideal solution either.įrom blender_mmd_tools. So now I am feeling disappointed that my latest idea has hit a snag. But now I can see that doing a mass export of all 2853 frames of Glide to. I am trying to puzzle solve a method to accelerate the making of an animation. I made a little python script to count the number of keyframes in an animation. I loaded the "Glide" vmd animation into Blender using MMD tools. I think the VPD importer/exporter will import/export armature's pose library from/to pose files (.vpd). Blender provided many handy tools to make animations, so we should learn to use it. I think it is better to use blender's "Pose Library", and it is no good if we export too many unwanted pose file (.vpd). By this method, people can create their own libraries of poses, and then use these poses to make new animations more quickly. vpd pose being accompanied by a rendered preview image of the pose. vpd pose for each keyframe of an animation, each. A feature can be added to MMD tools which can dissect an animation into individual poses, and do a mass export of one. Hello is an idea which I have for helping people to make their own original animations more quickly. Hogarth-MMD commented on December 16, 2023 Well, I will try to see if I can release it in 1 or 2 weeks. powroupi commented on December 16, 2023ĭoes anyone have an anti-laziness python script. (I'm a little lazy currently, sorry) □įrom blender_mmd_tools. □ I may implement it in the future when I have time. vpd is not difficult to implement since it is a simple ASCII text file. powroupi commented on December 16, Thanks for the link, that helps. Generation of anime characters using machine learning: Īnd here is the "how" - with a lot of pictures and examples (pdf): įrom blender_mmd_tools. You guys are gonna love this if you haven't seen this already. It's me again, here to make this thread more of a reference and inspiration to MMD and Blender hackers. I've improved the performance, so you don't need the above doa2mmd_cam.txt scripts anymore. First select camera target, then select camera object, go to object tab of Properties window, hit convert button of MMD Camera Tools panel, enable Bake Animation (the Scale can control the draw size of MMD camera), then a new MMD Camera rig with converted animation will be created. Okay, now mmd_tools can convert camera animation. I have started a new issue about Japanese to English translation here:įrom blender_mmd_tools. Yes, I did try that, and I congratulate you very much on your excellent work. I think that you need to enable javascript in your web browser to download it. It is a standalone script, not an add-on, so you need to run it from the Blender text editor. Please tell me if you find any flaws in it which need to be corrected. Here is a download link to my new Blender python bones-renaming script (CMU_BVH_to_MMD.py) to rename bone names from CMU bvh to MMD Japanese bone names: Unfortunately, I have been very busy and distracted. I apologize to everyone for being so slow to reply. Also thank you to and This was very interesting information about neural net animation and armature animation from motion tracking. I also want to announce it to other people on my deviantart account. Thanks I will test this new feature and I will tell you what I think. Once the "training" is over is when the fun starts.įrom blender_mmd_tools. If it wasn't clear, the first phase of machine learning assumes you have a set of videos WITH the corresponding VMDs. But I agree random videos would be a stretch. The ultimate would be a video with multiple camera angles being handled. If that works, I would "graduate" to training different camera angles. I would start with MMD motion trace videos like this one: (fixed camera, facing straight / forward) ptrthomas commented on Decem take a look at this: :) stefnotch commented on Decem This might help you (Chances are that you are already aware of its existence): Comments (180) Hogarth-MMD commented on Decem3ĭoes anyone have an anti-laziness python script for blender_mmd_tools. Hogarth-MMD commented on DecemVPD pose import-export? (& BVH to VMD)įrom blender_mmd_tools.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |